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LINKS TO MY REBEL PAST

LINKS TO MY REBEL PAST

Long before social media existed, before search engines were sophisticated enough to reliably surface anything, the world of the internet was quite different. If you wanted people to find something you'd made, you didn't…

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TOOLS I USE

TOOLS I USE

When developing a game, whether you’re creating it on your own as an indie developer or working with a large team of people, you will have or develop a pipeline — a chain of tools, each doing the part it's actually d…

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BLENDER TO LEADWERKS 5

BLENDER TO LEADWERKS 5

If you've ever exported a model from Blender into a game engine only to find it's the wrong size, you're not alone. Getting scale to translate correctly between Blender and any given engine is one of those problems that …

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INSPIRATION FOR HABITAT

INSPIRATION FOR HABITAT

I've been playing video games since Pong first flickered onto our TV screens. That's a long history to draw from, but out of it all, it was a handful of specific games through the years which shaped the idea for Habitat.…

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AN ENGINE FOR HABITAT

AN ENGINE FOR HABITAT

Before a single line of code got written for Habitat, I spent a lot of time — probably more than I'd like to admit — exploring various game engines. Here's the honest walkthrough of that decision, including the engin…

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